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Type : Adventure

Controles: Mouse and keyboard

Developping tool : Unity

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Project objective : The goal of this personnal project is to increase my programming and level designing skills.

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I wanted to make many types of mechanics like melee fight , switching camera depending of in game actions , multiple loading scene that allows the player to keep his items.

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Game's goal : Inspired by Zelda and Mario Odyssey, the game's goal is to cross multiple level by resolving simple puzzles. For example , the rocket launcher that the player may get from a level can be used to destroy rocks in front of an access.

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Portal Mike
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