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Quest Design Exercise

Type : Quest design document

Developpement tool: Draw.io

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Project objective: As part of a test , I created a quest design using diagrams and documenting my work. The quest had to be playable and functional while integrating existing game elements. So I heavily based my work on the game Divinity Original Sin.

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Difficulty : The player can take the decision he wants. It was important to write the quest design to make the player feeling that all of his choices have impact of the world in wich one he is playing.

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Project's restrictions : The exercise was asking me to integrate in the design existing element of a game like Divinity Original Sin.

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Here is my reflexion document. It detail who are the characters , the places and how I thought to make this design. File in PDF.

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