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Type : Top-down RPG
Controles: Mouse and keyboard
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Technologie(s) used : Unity3D , Terrain editor , Tree system, Cinemachine
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Project objective : Simulate a complete level with hidden objects , hidden passages , NPCs and quests using pop-up in the level. The objective was to produce a level design based on a scenario that i wrote before for a D&D.
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My goal was to respect the scenario and the map of the level the most as i can.
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Difficulty : The harder task was to go to the main informations that i wanted to translate in the level. I wanted to communicate as well a i can my level design ideas.
The Quest of the Ettin
This documents explain the level's map and detail the scenario's flow.
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